Pixel and Star Cluster reconstructs the visuality involved with mechanical images via the concept of pixels. It is a site-specific series that I create by arranging fluorescent RGB color pixels, with numerous fluorescent light speckles shown together in the dark to form the self-illuminating screen image. The result is a “machine’s image” that wasn’t produced by an image-processing machine, so does it still considered as an image?

I attempted to present the production mechanisms behind the images by the power of human hands, creating an alternative reality to reinterpret and reassess their meaning when viewed.


Fever Screen, 2022, Installation view at Digital Art Center, Taipei


This series, Fever Screen, therefore draws from this otherwise undetectable interface with reality—that is, the thermal images—to establish an illuminating platform/screen/viewfinder to investigate the technological phenomenon of such an interface and the sensory experiences involved in the process of its translation into luminous energy.

In infrared images, objects and spaces are detached from their surroundings and translated into a light spectrum, similar to that used in the mapping of terrain. Through the dynamic transmission of heat data into light, the relationships between the public and the individual, and between interaction and quarantine, are unwrapped from beneath the object’s surface and its visual narrative, revealing the borders between the inner and outer body, the appearance and representation of an object, and the dimensions of spaces.

The light of nature allows the human eye to see the phenomena of our realities, whereas the light of technology visualizes what was once invisible. With this technological visual perspective, I attempts to draw another reality with alternative borders between things and shifts the cognitive paradigm and our ways of seeing by deducing our interaction with reality from that which is manifested in the interface.


Contrast to images that exhibit appearances of things, “Blank Screen” is merely the initial image of a starting projector, or a plane that awaits the arrival of image signals. In face of emptiness of content, we often overlook what we actually see, as it indicates merely “nothing here yet”. Through reproduction and simulation of a projected digital image familiar in our everyday lives, it creates the intersection of hand-painted material traces and digital texture for viewers to reflect upon the dialectic of the existence of image and themselves.

© 2012–2026 Hsieh Yu-Cheng.